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Point-to-point, straight-line and blended sequences, with the arm's own speed and acceleration limits. The demo's maths gives the same results as Studio and is checked by tests on every release.
If a target would hit the floor or the arm itself, the move is rejected before it starts and the part turns red.
Save positions as poses, line them up on the timeline and play them. When your arm arrives, the same sequence goes to it over USB.


